Post by Magister on Jun 15, 2012 20:40:52 GMT -5
Hello everyone
I'm creating a game called FRPC that I’ve been working on with my father for a while now and I’m pretty confident in its approval rating (based on friends I’ve coerced into playing).
Fantasy Role-Playing Chess.
It’s your favorite board game on top of a chess board. Taking place in a fantasy world called Cathedrl.
But the game is still based on the age old strategy of chess. In place of the models, a bag of classic 20-sided dice and a box full of miniatures come back as the main equipment needed to play.
FRPC uses a King, Queen, Knight, Paladin, Sorcerer, Cleric, Crusader, Assassin, Rangers, and Warriors.
Each character has:
Hit-points: How much damage the character can take before they die and are removed from the board
Armor points: Points that are able to protect the wearer from damage
Accuracy: The chance a character has at a successful roll when using a melee or ranged weapon or casting a spell
Movement: The distance a character may travel
Weapons: The weapon of choice for the character, whether it be the crusader's longsword or the ranger’s bow and arrow.
Spells: The sorcerer and cleric are able to cast spells which can alter the outcome of a battlefield each turn
Abilities: Some characters have special abilities that can help them overcome challenges on the battlefield
It seems complex at first, but like chess, even if you don’t know how to play, you learn very quickly as you move every turn. The challenge doesn’t come from not knowing what to do, but having too many choices each turn. Each character provides so many options that, like chess, a very intense amount of strategy comes into play as you weigh the chances of your assault or your defense. Especially with the dice rolling being a large factor in the gameplay that can make or break any strategy at any time.
Soon, I’ll have completed the backstory behind the game’s world called Cathedrl. And trust me, it’s a big background. I’ll be play testing the game a short time after that to work out any inconsistencies.
I'm creating a game called FRPC that I’ve been working on with my father for a while now and I’m pretty confident in its approval rating (based on friends I’ve coerced into playing).
Fantasy Role-Playing Chess.
It’s your favorite board game on top of a chess board. Taking place in a fantasy world called Cathedrl.
But the game is still based on the age old strategy of chess. In place of the models, a bag of classic 20-sided dice and a box full of miniatures come back as the main equipment needed to play.
FRPC uses a King, Queen, Knight, Paladin, Sorcerer, Cleric, Crusader, Assassin, Rangers, and Warriors.
Each character has:
Hit-points: How much damage the character can take before they die and are removed from the board
Armor points: Points that are able to protect the wearer from damage
Accuracy: The chance a character has at a successful roll when using a melee or ranged weapon or casting a spell
Movement: The distance a character may travel
Weapons: The weapon of choice for the character, whether it be the crusader's longsword or the ranger’s bow and arrow.
Spells: The sorcerer and cleric are able to cast spells which can alter the outcome of a battlefield each turn
Abilities: Some characters have special abilities that can help them overcome challenges on the battlefield
It seems complex at first, but like chess, even if you don’t know how to play, you learn very quickly as you move every turn. The challenge doesn’t come from not knowing what to do, but having too many choices each turn. Each character provides so many options that, like chess, a very intense amount of strategy comes into play as you weigh the chances of your assault or your defense. Especially with the dice rolling being a large factor in the gameplay that can make or break any strategy at any time.
Soon, I’ll have completed the backstory behind the game’s world called Cathedrl. And trust me, it’s a big background. I’ll be play testing the game a short time after that to work out any inconsistencies.